Arcade is a new feature in the game, which includes various game modes besides battle royale. The developers are planning to keep adding new modes that will be rotated frequently.
The first mode in Arcade will be Team Deathmatch, which features intense 8v8 matches in 7 different battlefields from classic PUBG maps. The matches will be played in FPP and every player can select their own Spawn Kit, which is basically their loadout. Eight different types of Spawn Kits will be available including 2 AR kits, 2 DMR kits, 2 SR kits, 1 SMG kit, and 1 Shotgun kit. Players can change Spawn Kit during an ongoing match, and it will be switched at their next respawn or the beginning of the next round.
Knockdowns will be disabled, and players will respawn 5 seconds after their death, close to their squad. Every player will have their own TDM Boost Gauge, which can be filled by getting kills and assists. Players will spawn with 50% Boost Gauge and it will deplete after taking damage. If 5 seconds have passed after taking damage, the Boost Gauge will deplete by 10% per second to restore 10% of health until it is full.
TDM will take place in 7 different battlefields from PUBG maps, which are listed below:
First team to get 50 kills or the highest kills after 10 minutes will win the round and winning 2 rounds will secure match victory. Winners will be rewarded with BP based on their score. The scoreboard displays stats of every player, including kills, assists, and multi-kills. PUBG team has not announced when 6.2 update will go live.
In Team Deathmatch, players who are killed will respawn at a respawn point based on their team’s current situation. Players will respawn close to friendlies and far from enemies when possible. For example, when your team has occupied an advantageous area, teammates can respawn close to this area’s perimeter. Be aware that players won’t respawn when the location is considered contested due to enemies in range! In this case, they will be safely respawned closer to their starting zone. All players will spawn invincible for a brief time to help reduce spawn camping.
The TDM Boost Gauge fills by scoring kills and assists during the match and begins to restore your health after you haven’t received damage for 5 seconds.
The Boost Gauge in TDM works differently than in a normal Battle Royale match. When you spawn, your gauge will be 50% full and will not decrease until you’ve taken damage. In TDM, this gauge both heals and depletes much faster and can only be filled by scoring kills (+50%) and assists (+20%). If 5 seconds have passed since you took damage, your Boost Gauge will begin to deplete by 10% per second, replenishing 10% of max health each tick until full. The Boost Gauge in TDM will not grant any movement speed increases.
Spawn Kits are sets of equipment and weapons you choose as your loadout. Players will be able to see their current Spawn Kit and the scoreboard by toggling the map while in-game. If you change your Spawn Kit on this screen, it will apply the next time you respawn or at the start of the next round. There are currently 8 different types of Spawn Kits to choose from: 2 AR kits, 2 DMR kits, 2 SR kits, 1 SMG kit, and 1 Shotgun kit. You can select any kit you like, just make sure you’re choosing the right kit for the current situation.
So, get your team ready and spawn onto a battlefield!
News Source: PUBG Official
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